Lisbeth Hjort, a teacher at St. Nicolai School:
In collaboration with Active Floor, the schools of Asgård, Ellemark and St Nicolai have developed 4 new interactive games which combine learning, play and movement.
Thursday the 4th of October, Active Floor had invited about 60 students and 6 teachers to a Day of Movement in the showroom in Taastrup. Drafts drawn by hand, a smell of popcorn and a 3-metre wide interactive floor awaited them.
What does a 7th grade class think is fun, and how do we get them moving in the classroom?
This is what we asked three 7th grade classes earlier this year when we invited them to our learning workshop at the Entrepreneurship Fair of 2018. The Entrepreneurship Fair is an event where the 7th grade classes of Køge Municipality work with entrepreneurship and innovation.
With their classmates, and divided into small groups, the students had 50 minutes to try out Active Floor, brainstorm, develop an overall game concept and present their concept to the rest of the class. That day, we got a lot of brilliant ideas presented to us. During the summer, Active Floor has been working on developing these ideas, and the result is 4 completely new games. Now the day had come for Active Floor to show the games to those who contributed with the overall ideas of the games – the three 7th grade classes which after the summer holidays have become three 8th grade classes.
“It’s been beyond exciting to receive the students’ feedback and feel their interest. Maybe one of the kids even has a future game developer hidden inside. Who knows?” Sascha Benzon, Digital Marketing Manager at Active Floor, says.
From drafts drawn by hand to interactive games
Quizzes, travels, bicycle race, and ‘spin the bottle’ – those are the themes of the interactive games that the students have helped create.
“I am so excited to see our game!” one of the students from the Ellemark School exclaimed.
The purpose of Active Floor’s learning games is to give students a break from the long school days which often are spent in front of tablets and computers. The games are – like the old games – meant to inspire and motivate the students to participate in physical activity and learning. It is a learning tool which especially gives opportunities for visual and kinetic children – those who are often accused of being ‘fireballs’ or ‘live wires’.
“It’s really fun to see how my students stand very closely together and talk about private thoughts and feelings. It is very interesting for me to see,” Inge Hindkær, a teacher at Asgård School, tells.
After trying out the various games, the students had the opportunity to give feedback on the games and make suggestions as to how they could become even better. To receive this kind of feedback from the target group itself was a very great pleasure for the Active Floor team.
Asgård School plays ‘Spin It’ – a “spin the bottle” game.