From drafts drawn by hand to interactive games
Quizzes, travels, bicycle race, and ‘spin the bottle’ – those are the themes of the interactive games that the students have helped create.
“I am so excited to see our game!” one of the students from the Ellemark School exclaimed.
The purpose of Active Floor’s learning games is to give students a break from the long school days which often are spent in front of tablets and computers. The games are – like the old games – meant to inspire and motivate the students to participate in physical activity and learning. It is a learning tool which especially gives opportunities for visual and kinetic children – those who are often accused of being ‘fireballs’ or ‘live wires’.
“It’s really fun to see how my students stand very closely together and talk about private thoughts and feelings. It is very interesting for me to see,” Inge Hindkær, a teacher at Asgård School, tells.
After trying out the various games, the students had the opportunity to give feedback on the games and make suggestions as to how they could become even better. To receive this kind of feedback from the target group itself was a very great pleasure for the Active Floor team.