An interactive floor for any child (and adult) who likes to play

With an interactive floor you give kids in all ages the possibility to learn and develop – both intellectually, physically and socially –  in the way that is the most natural for them: by using the whole body.

Right now, you can find ActiveFloor at schools, nursery schools, libraries, hospitals and in various playing areas all around the world.

Movement in the classroom

For many years, kids have been asked to sit still when they have been taught to read, write and do math – but today we know that bringing in movement over the course of the day can further kids’ learning, motivation and their well-being at school. So let’s make movement in the classroom part of the daily routine.

With an interactive floor, the students get an equal approach to auditive, visual and kinetic learning. ActiveFloor creates greater interactivity and makes it possible to strengthen the collaboration, communication and movement in the classroom.

The learning games with content for maths, language arts and science provide you, as a teacher, with plenty of opportunities to integrate movement and ‘fun’ in the teaching of both small and big kids – and you can even make your very own game content. When you work with movement and gamification, you catch the students’ attention in a whole new way while you bring in the learning targets of the individual subjects.


With the help of ActiveFloor’s interactive floor, you can easily include movement, body awareness, language, play and learning in everyday life in a fun and entertaining way. It has to be fun to learn!

ActiveFloor’s interactive games challenge kids’ motor skills and senses, and they support the kids’ joy in using their bodies. When you work with movement and gamification, you catch the students’ attention in a whole new way while you stay focussed on their general education.

ActiveFloor makes it possible…

  • to make physical activity a natural part of the kids’ everyday life.
  • to give the kids other kinds of sensory experiences.
  • for the kids to develop their understanding of numbers, letters and symbols.

At the same time, you create the possibility of incorporating IT and learning in everyday life in a natural way – in a fun way.


Research shows that kids get well faster if they get out of the hospital bed and use their bodies. At the same time, it is important that their stay in hospital includes positive and entertaining experiences.

Use ActiveFloor in the treatment process

ActiveFloor can be used both directly and indirectly in the treatment process. In rehabilitation, ActiveFloor can be an entertaining element in the various exercises.

In addition to this, the interdisciplinary staff can use ActiveFloor indirectly in treatment, as using the floor provides a possibility to assess the patients in a setting which is isolated from the hospital bed.

Fill out the waiting time for the patients, their friends and relatives

ActiveFloor is developed to be used across all age groups. It is therefore ideally suited to fill out the waiting time that both patients and relatives might encounter during a hospital stay. At the same time, ActiveFloor can serve as a sanctuary for patients and relatives where they can join in social activities, meet other families across wards and share experiences.

Additionally, the games with subject-related content can function as teaching material for chronically ill kids who have difficulty following the education at their own schools.

You can find ActiveFloor in the paediatrics units of Danish hospitals. Here, the floor contributes to:

  • make the kids’ stay at hospital pleasant and entertaining
  • get patients to move and make sure that they are not physically passive
  • provide nurses and doctors with a more nuanced clinical picture of patients

See the opening of TrygFonden’s Family House unit where, among other things, ActiveFloor was tried by Mary, Crown Princess of Denmark >

“In our ward, things that children don’t particularly like happen often. Maybe they have to get pricked in the arm by a needle. They are far away from their friends, and maybe mom and dad are sad. Because of all this, such an interactive floor means a lot to the ward. It creates great experiences and a ray of hope for the children who come here.”

Tone Møller – leading nurse at the ward for children and youths at the hospital, Sydvestjysk Sygehus.

“It is amazing with such a floor. I have been in this ward with Allie several times, and I often see the older children walk about restlessly. I think that especially the older children are going to benefit very much from it.”

Jannie Røn – mother to a patient at the hospital, Sydvestjysk Sygehus

NEWS! Rehabilitation & Active Senior

Now ActiveFloor has developed the game concept further, so that it’s also targeted different kinds of rehabilitation: for instance, it can be introduced at care homes for people with dementia or at the Department of Neurology at hospital.

Countless studies show that our central nervous system and our immune system communicate directly with each other. This means that our feelings and our bodies aren’t two separate entities; in fact, they are bound together to a very high degree. When rehabilitation and physical movement are associated with positive feelings, the brain can better store and recall what you learn. This is why you will experience cognitive improvement over time if you’ve incorporated play and movement in your rehabilitation.

ActiveFloor Senior offers cognitively stimulating games which are specifically tailored to seniors and people with memory impairment, for instance people with dementia. The games focus on stimulating balance, coordination and memory, and moreover, it can be used as a supplement to physiotherapy.

active senior

Let’s make movement in the classroom a part of the daily routine!

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